Necromancer

Infamous summoners of the undead, Necromancer's are notorious wizards of the dark magic that can supplement you with an army of skeletons raised from the fallen units in the gauntlet. What's more nefarious is that it could detonate all the skeletons in your command with those with higher health deals more damage around it. Not only did it turns its victims into mindless reanimated creatures but it also supports them, by increasing their vitality causing their havoc to last longer before they deliver an explosive threat.

Abilities
Note: The description is at its max level

Raise Skeleton (15MP) - Raise a Skeleton Archer to fight for you.

Mass Grave (14MP) - For the next 8 seconds, all nearby non-skeleton units will revive as allied Skeleton Trainees.

Bone Shrapnel (10MP) - All allied skeletons explode and die, dealing 2 DMG per health to nearby enemies.

Skeletal Strength (Passive) - Allied skeletons have +3 health.

Equipment

 * Knife
 * Staff
 * Wand
 * Bombs

Trivia

 * As what its passive suggest, it gives off an additional health to allied skeletons including your units that are skeleton in race.
 * "Raise Skeleton" actually summons 3 skeleton archers to fight for you.
 * Enchanted/Charmed skeleton units are also affected by "Bone Shrapnel" making it a formidable ally of the Charmer and especially the Enchanter.
 * Bone Shrapnel would literally kill all allied skeletons, including your specialized units if they are of skeleton race.
 * A 10 point HP skeleton unit in full health would deal an astronomical 60 damage to enemies by its explosion on, Bone Shrapnel.