Charmer

Charmer's are one of the advancements of the Apprentice that takes on turning foes into allies as well as tranquilizing teammates that are nearby its presence. An additional bonus to this unit is that it could miraculously survived without a scratch after receiving an unforgiving blow.

It then gives up its healing abilities to strengthen its manipulating skills once promoted to Enchanter.

Abilities
Note: The description is already at its max level

Charmed Meeting (Passive) - The first hit on an enemy with full health stuns them for 3 seconds.

Charming Aura (12MP) - Nearby allies will heal 2 health per second and gain +2 SPD for the next 10 seconds.

Hypnotize (7MP) - Fire a hypnotizing blast that charms an enemy to fight with you for 14 seconds.

The Charmed Life (Passive) - When taking fatal damage, there's a 35% chance to heal to full health instead.

Equipment

 * Knife
 * Staff
 * Wand
 * Bombs

Trivia

 * With its light clothing and cloak, its title might be a metaphor for a sheperd.