Enchanter

The mystical Enchanter brings it hypnotizing skills to the next level. Unlike the Charmer, it trade-off its healing to magnify its enchanting powers making its persuasion for an enemy to fight for you even longer. Instead of stunning enemies on first hit, they now turn on their allies instantly, perhaps making them perish before they have the chance to turn their backs against you. Other than befriending opponents it can also magically make the weapons of its allies to deal a piercing energy damage.

Abilities
Note: The description is at its max level

Hypnotize (9MP) - Fire a hypnotizing blast that charms an enemy to with you for 18 seconds.

Enchanted Weapons (8MP) - Nearby allies deal EDMG for the next 10 seconds.

Enchanted to Meet You (Passive) - The first hit on an enemy with full health will enchant them to fight with you for 6 seconds.

Hypnotic Mastery (Passive) - This fighter hypnotizes enemies +50% longer.

Equipment

 * Knife
 * Staff
 * Wand
 * Bombs

Trivia

 * With Hypnotic Mastery at max level, Hypnotize lasts from 18 to 27 seconds, and its other passive from 6 to 9 seconds.